Exhaustion

Exhaustion [ig-zaws chuh n]: 

To drain of strength or energy, wear out, or fatigue greatly, as a person: extreme weakness or fatigue.

What is Exhaustion?

Exhaustion is a condition in D&D 5e. It is measured in six levels.

Level Effect
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on Ability Checks.

An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.

Finishing a Long Rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

Gaining Exhaustion Levels

How does your character become exhausted? There are a few different ways.

Going without Food and Water: Characters can go without food for a number of days equal to 3 + his or her Constitution modifier. At the end of each day beyond that limit, they suffer one level of exhaustion. A normal day of eating resets the count of days without food to zero.

Pursuing a Forced March: Characters can travel up to 8 hours each day. When characters continue to travel beyond that time, it is called a forced march. When doing so, each Player must succeed on a Constitution DC 10 +1 for each hour past the initiate 8 hours or gain a level of Exhaustion

Exhaustion

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