Out of the Abyss
Ignore this for now. We'll discuss during our first session.
Note: A post with clarifications can be found in the forums here.
I've added links to a couple examples at the bottom of this post.
We'll be using a variant encumbrance system for this campaign. It is primarily based on the following graphic.
Here's how it works.
- The system is based on containers, which can really represent anything the player desires. A container might be a backpack, a belt with large buckled pouches, pants with pockets down the legs or anything else.
- Each container is split into three medium spaces.
- Your character’s equipment comes in negligible (0 spaces), small (1 spaces), medium (2 spaces) and large (3 spaces) sizes.
- A tenday’s worth of rations takes up 1 space. A day's worth of water (a gallon) takes up 1 space. Longswords and shields are large items, therefore taking up 3 spaces or 1 container.
- Armor fills up one container per weight tier. Therefore, light armor takes up 1 container, medium armor takes up 2 containers and heavy armor takes up 3 containers.
Your Character's Containers
Your determine the number of containers for your character using the following rules.
- You start with five containers worth of storage. Add your Strength and Constitution modifiers. For example, a Constitution of 14 provides a +2, so add two
- Add or subtract your size that is bigger or less than medium. For example, halflings and gnomes are small, so subtract one.
Keep the following in mind as well.
- Half your containers, rounded down, can be accessible at any one time. Mark these as appropriate and make them reasonably realistic.
- Create top level and subgroupings within Fantasy Grounds to match this system.
Here are a few examples to illustrate how this all works.