Inspiration (in-spuh-rey-shuh) A result of inspired activity.

Inspiration in D&D 5e is fairly straightforward. When granted by the GM, the player receives an 'inspiration' that they can use upon their choosing. When used, the player rolls a d4, adding the result to almost any kind of roll, ranging from attacks, damage, saving throws and more.

The variation in this campaign in how you can gain inspiration. To gain inspiration, your character must exhibit their personality traits (ideals, bonds, flaws) in a situation that matters, a scenario with consequences. This doesn't mean that the outcome of the scenario must be negative. However, this means that your character should show their traits regardless of the situation.

What does this mean? Choose your ideals, bonds and flaws carefully.


Out of the Abyss bigbluepaw bigbluepaw